Image Credit: Root: A Game of Woodland Might and Right by Leder Games. Art by Kyle Ferrin.
On this page you can browse board games by categories such as type, game mechanics, complexity, number of players and play time. Definitions for game categories are adapted from the Board Game Geek glossary.
Abstract Games
Abstract games minimize luck and usually do not rely on themes or story. They have no hidden information (such as not being able to see your opponent's cards), no non-deterministic elements (such as shuffled cards or dice rolls), and (usually) two players or teams taking a finite number of alternating turns. Examples of abstract games include chess, shogi and go.
Classic Games
"Classic" is a somewhat-nebulous category that includes well-known titles that have usually been around for several decades. They are usually relatively easy-to-learn and are sometimes geared towards younger audiences.
Complexity: Light
These games have simple rules and are easy to learn quickly. Great for more casual board game players who want to get into the game quickly, or who want more fun and interaction rather than strategy and competition.
Complexity: Medium
These are games of average complexity, many of which are relatively easy to learn but hard to master. Good for gamers who want to balance strategic depth with playability.
Complexity: Heavy
These games have more complicated rules that take longer to learn. Great for avid board gamers looking for a rewarding challenge.
Party Games
Party games encourage social interaction. They generally have easy setups and simple rules, and they can accommodate large groups of people and play in a short amount of time. Lots of laughs!
Solo Mode
These games incorporate a "solo mode" component where a single player can compete against the game.
Strategy Games
More complex games in which players' decision-making skills have a high significance in determining the outcome. Strategy games often require decision tree analysis, or probabilistic estimation in the case of games with chance elements. Strategy games can include abstract games, with artificial rules and little or no theme, and thematic games with rules designed to emulate and reproduce a real or fictional scenario.
Thematic Games
Thematic games are designed around a strong theme which drives the overall game experience, with rules and game mechanics designed to support this overarching narrative. These games are sometimes referred to as Experience or "Ameritrash" games. The latter term was originally intended to dismissively differentiate them from Eurogames (aka German-style games), which focus heavily on game mechanics rather than narrative themes. However, the term has been widely embraced by fans of the genre.